Trials of Osiris Carries
Self-play Trials of Osiris carries and Flawless help. Queue with skilled PvP Sherpas on your own account and learn lanes, timing and team play.
Self-play Trials of Osiris carries and Flawless help. Queue with skilled PvP Sherpas on your own account and learn lanes, timing and team play.
A Trials of Osiris carry is a self-play session where you play your own Destiny 2 account in a three-player fireteam with two experienced PvP Sherpas, who call lanes and targets on voice chat. A 3-win session is $19 and a Flawless goal run aiming for seven wins with no losses is $39. Flawless is a goal, not a guarantee.
Trials is Destiny 2's hardest PvP playlist, and since the game entered maintenance mode with the Monument of Triumph update on June 9, 2026 it is one of the main reasons players log in each weekend. A coordinated fireteam is the biggest advantage you can bring. If you would rather learn to win on your own, Destiny 2 coaching covers Trials positioning and comms.
Every Trials order follows the same six stages. Here is what happens at each one, and what you need to do.
Pick the 3-win session or the Flawless goal run on the Trials of Osiris carry page and pay through Shopify's secure checkout. You never type a Destiny 2 or platform password into our store. On your private order page, add your platform, Bungie Name, a time window during a Trials weekend and what you want from the run, for example Lighthouse access, a specific focus pool weapon or simply a few wins.
Your order waits in a queue until a Sherpa who has proved Trials experience accepts it. Until then you can cancel from your order page for a full refund. Once accepted, the customer-side cancel button closes, but our team can still reschedule or refund if something goes wrong, including if Bungie pauses Trials for an Iron Banner week. See the refund policy.
Your Sherpa confirms the start time on your order page and shares voice details. Discord is best because callouts need to be clear and quick; in-game voice works as a fallback. At the agreed time the Sherpas add you on your platform and send a normal fireteam invite. You stay signed in on your own account the whole time.
Before the first match, your Sherpa talks through the passage. A Lighthouse Passage reaches the Lighthouse at seven total wins, even with losses, but only a true 7-0 streak converts it to a Flawless Passage with an Adept weapon chance. The Trials of Osiris Passage cannot reach the Lighthouse but earns Saint-14 reputation and engrams with less pressure. The current details are in our Trials of Osiris November 2026 post.
Now you play. Your Sherpas plan each map's lanes before the round starts, call enemy positions and damage, pick team shots and tell you when to push, hold or revive. Your job is to stay with the team, share what you see and play your own role. Between matches they will tell you what is working. Good Trials teams talk constantly; expect short, clear calls rather than silence.
When the session goal is reached, or the agreed time window ends, your Sherpa marks the order complete and you have 48 hours to report a problem. Wins, rewards and passage progress land on your own character because you played every match yourself.
The Trials carry has two options. If Trials is paused or you want a different PvP goal, these related services use the same self-play model. You can also browse every Destiny 2 PvP carry in one place.
Trials of Osiris Carry3-win session $19 · Flawless goal $39
Iron Banner Carry1 session (2 hours) $29 · event pack $79
Competitive Crucible Carry2-hour ranked session $35 · 3-pack $95
Destiny 2 Coaching1 hour $29 · 3-session pack $75
Raid Carries11 raids · from $30
Dungeon Carries11 dungeons · from $25
Grandmaster Nightfall CarriesSingle run $29 · 3-run pack $79| Trials of Osiris | Iron Banner | Competitive Crucible | |
|---|---|---|---|
| When it runs | Friday to Tuesday reset, non-Iron Banner weekends | About one week in four (next projected Nov 17-24, 2026) | Always available |
| Fireteam | 3v3 with revives | Event playlist with Lord Saladin focusing | Ranked, rank-based matchmaking |
| Pressure | Highest: win streaks matter for Flawless | Lower: rewards build across matches | Medium: rank points per match |
| Typical goal | Lighthouse, Adept weapons, Trials gear | Focus pool weapons, Iron Battalion armor | Rank progress, Solemn Lie, Per Audacia armor |
| Our options | 3 wins $19 · Flawless goal $39 | 1 session (2 hours) $29 · event pack $79 | 2-hour session $35 · 3-session pack $95 |

| Option | Price | What it aims for | Best for |
|---|---|---|---|
| 3-win session | $19 | Three match wins on your card | Weekly reputation, engrams and practice without streak pressure |
| Flawless goal (7 wins, no losses) | $39 | A run played toward a true 7-0 Flawless card | Players chasing the Flawless chest and Adept weapons |
The 3-win session is the relaxed option: it is a fixed number of wins, so a loss along the way does not end the job. The Flawless goal is a focused attempt at the hardest result in the playlist. Because a single loss breaks a Flawless streak, we describe it as a goal rather than a promise, and your Sherpa will explain how the run is planned before you start. Our Trials of Osiris carry guide covers this in more depth.

A self-play carry is the safer way to use any carry service, because you stay in control of your own account. You sign in yourself, you play every match, and nobody else holds your login. We never ask for your password.
That said, no provider can honestly promise zero risk. Bungie's terms and banning policy restrict some third-party services. On October 1, 2026 Bungie announced a large ban wave that grouped boosting services with cheating, account recovery and ban evasion, without saying which practices it actioned; our summary is in Destiny 2 Ban Wave October 2026. Bungie decides how it enforces its rules, so read its current policies before buying any service. Our account safety page lists what we will and will not ask for, and how to spot an unsafe boosting service explains the warning signs.
Sherpas are experienced Destiny 2 players who passed every step of our application process before taking a single job:
Anyone with a history of cheating, bans, account sharing or recovery services is declined, and a Sherpa only sees Trials jobs if they proved Trials experience. Interested in running Trials with us? See become a Sherpa.
The price on the product page is the price you pay: $19 for a 3-win session or $39 for a Flawless goal run. Voice comms, the passage plan and the loadout check are included. On your first order, the code WELCOME20 takes 20% off at checkout, once per customer, bringing the 3-win session to $15.20 and the Flawless goal to $31.20. You can cancel for a full refund until a Sherpa accepts, and you have 48 hours after completion to report a problem. Full terms are in the refund policy.
Destiny 2 has been in maintenance mode since the Monument of Triumph update on June 9, 2026. There are no new seasons, but Trials of Osiris, Iron Banner and Competitive Crucible are all still live, and the rules set in June still apply.

The June sandbox changes also matter for your loadout: High Impact Auto Rifles and Lightweight Pulse Rifles lost damage and Special and Heavy ammo gains were cut by 33% in PvP. Read the details in Destiny 2 PvP balance 2026, check event dates in Iron Banner November 2026, and see ranked rewards in Competitive Crucible 2026.
A Trials of Osiris carry is a self-play session where you queue into Destiny 2's three-versus-three Trials playlist with two experienced PvP Sherpas and play on your own account. Your Sherpas call lanes, targets and timing on voice chat and play to win as a team. You can buy a 3-win session for $19 or a Flawless goal run aimed at seven wins with no losses for $39.
No. Nobody can honestly guarantee a Flawless card, because every match is against real opponents and you are part of the team. The Flawless goal option means your Sherpas play the run with the aim of seven wins and no losses and stay focused on that goal. If you want a fixed number of wins without the pressure of a streak, the 3-win session is the better choice.
Trials of Osiris runs from the Friday weekly reset to the Tuesday reset on weekends when Iron Banner is not active. On the current four-week cycle, Trials is expected on November 6 to 10 and November 13 to 17, 2026, with Iron Banner projected for November 17 to 24. Bungie can move dates, so always check the in-game Director. Our Trials news post tracks the current weekend.
No. Since the Monument of Triumph update, seven total wins on a Lighthouse Passage earn entry to the Lighthouse even with losses on the card. Adept weapons and the top reward tier still need a true seven-win streak, which turns the card into a Flawless Passage. Your Sherpa will help you pick the passage that fits your goal before the first match.
No. Every Trials carry is self-play. You play on your own console or PC and your Sherpas join through a normal fireteam invite. We never ask for your Bungie, Steam, PlayStation or Xbox password and never log in as you. Bungie's own Trials requirements, such as account verification, still apply to your account, so check them before the weekend.
Self-play lowers the risk because nobody else signs in to your account, but no provider can promise zero risk. Bungie's terms restrict some third-party services, and its October 1, 2026 ban wave grouped boosting services with cheating, account recovery and ban evasion. Bungie decides how it enforces its rules, so read its policies and our account safety page before ordering.
No. Since Monument of Triumph on June 9, 2026, artifacts are disabled in Trials of Osiris and Competitive Crucible, so plan your build without seasonal artifact perks. Your Sherpa can help you pick a loadout for the current maps and sandbox before you load in, which is often one of the most useful parts of the session.
You need Destiny 2 up to date, access to Trials of Osiris on your account, a working microphone and headset, and Discord or in-game voice. Have a loadout you are comfortable with ready and allow enough time: a 3-win session usually needs a few matches, while a Flawless goal run can take longer depending on the opponents you meet.
A Trials carry focuses on getting wins with a coordinated team. Coaching focuses on improving your own play, with a coach reviewing your recordings and calling decisions while you play. Many players book coaching to learn lanes and trading, then queue with Sherpas once they feel more confident. Coaching costs $29 per hour or $75 for three sessions.
Yes. You can cancel from your order page for a full refund to your original payment method until a Sherpa accepts. After that our team can still reschedule or refund if something goes wrong, for example if Trials is paused for an Iron Banner week. When the order is marked complete you have 48 hours to report a problem, as set out in our refund policy.