Trials of Osiris Carries

Self-play Trials of Osiris carries and Flawless help. Queue with skilled PvP Sherpas on your own account and learn lanes, timing and team play.

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  • Trials of Osiris Carry (Destiny 2, Self-Play)

    Trials of Osiris Carry (Destiny 2, Self-Play)

    $19.00

What is a Trials of Osiris carry on Guardian Sherpa?

A Trials of Osiris carry is a self-play session where you play your own Destiny 2 account in a three-player fireteam with two experienced PvP Sherpas, who call lanes and targets on voice chat. A 3-win session is $19 and a Flawless goal run aiming for seven wins with no losses is $39. Flawless is a goal, not a guarantee.

  • Price: $19 for a 3-win session, $39 for a Flawless goal run (7 wins, no losses).
  • Format: self-play on your own console or PC, with comms on Discord or in-game voice.
  • When: Trials runs Friday reset to Tuesday reset, except Iron Banner weeks.
  • Rules in 2026: 3v3, up to three maps per weekend, artifacts disabled, two passages to choose from.
  • Account safety: we never ask for your password and never log in as you.
  • Refunds: full refund until a Sherpa accepts; 48 hours to report a problem after completion.

Trials is Destiny 2's hardest PvP playlist, and since the game entered maintenance mode with the Monument of Triumph update on June 9, 2026 it is one of the main reasons players log in each weekend. A coordinated fireteam is the biggest advantage you can bring. If you would rather learn to win on your own, Destiny 2 coaching covers Trials positioning and comms.

What to expect from your Trials of Osiris carry

Every Trials order follows the same six stages. Here is what happens at each one, and what you need to do.

Your Trials of Osiris carry, step by stepSix stages of a Guardian Sherpa Trials of Osiris carry: check out, a Sherpa accepts, set up on the order page and Discord, pick up your passage, play matches with lanes and comms, then completion and a 48-hour review window.Your Trials of Osiris carry, step by step1Check out3 wins orFlawless goal2Sherpa acceptsFull refunduntil this point3Set upOrder page,Discord, invite4PassagePick the rightTrials card5MatchesLanes, commsand team shots6CompleteWins logged +48-hour review
The six stages of a Guardian Sherpa Trials of Osiris carry. Match length and the number of matches depend on your opponents.

1. Check out and choose your goal

Pick the 3-win session or the Flawless goal run on the Trials of Osiris carry page and pay through Shopify's secure checkout. You never type a Destiny 2 or platform password into our store. On your private order page, add your platform, Bungie Name, a time window during a Trials weekend and what you want from the run, for example Lighthouse access, a specific focus pool weapon or simply a few wins.

2. A Sherpa accepts your order

Your order waits in a queue until a Sherpa who has proved Trials experience accepts it. Until then you can cancel from your order page for a full refund. Once accepted, the customer-side cancel button closes, but our team can still reschedule or refund if something goes wrong, including if Bungie pauses Trials for an Iron Banner week. See the refund policy.

3. Order page, Discord and the fireteam invite

Your Sherpa confirms the start time on your order page and shares voice details. Discord is best because callouts need to be clear and quick; in-game voice works as a fallback. At the agreed time the Sherpas add you on your platform and send a normal fireteam invite. You stay signed in on your own account the whole time.

4. Pick up the right passage

Before the first match, your Sherpa talks through the passage. A Lighthouse Passage reaches the Lighthouse at seven total wins, even with losses, but only a true 7-0 streak converts it to a Flawless Passage with an Adept weapon chance. The Trials of Osiris Passage cannot reach the Lighthouse but earns Saint-14 reputation and engrams with less pressure. The current details are in our Trials of Osiris November 2026 post.

5. Matches: cards, lanes and comms

Now you play. Your Sherpas plan each map's lanes before the round starts, call enemy positions and damage, pick team shots and tell you when to push, hold or revive. Your job is to stay with the team, share what you see and play your own role. Between matches they will tell you what is working. Good Trials teams talk constantly; expect short, clear calls rather than silence.

6. Completion and the 48-hour review

When the session goal is reached, or the agreed time window ends, your Sherpa marks the order complete and you have 48 hours to report a problem. Wins, rewards and passage progress land on your own character because you played every match yourself.

Choose your Trials or PvP service

The Trials carry has two options. If Trials is paused or you want a different PvP goal, these related services use the same self-play model. You can also browse every Destiny 2 PvP carry in one place.

Trials vs Iron Banner vs Competitive: which PvP carry?

Trials of OsirisIron BannerCompetitive Crucible
When it runsFriday to Tuesday reset, non-Iron Banner weekendsAbout one week in four (next projected Nov 17-24, 2026)Always available
Fireteam3v3 with revivesEvent playlist with Lord Saladin focusingRanked, rank-based matchmaking
PressureHighest: win streaks matter for FlawlessLower: rewards build across matchesMedium: rank points per match
Typical goalLighthouse, Adept weapons, Trials gearFocus pool weapons, Iron Battalion armorRank progress, Solemn Lie, Per Audacia armor
Our options3 wins $19 · Flawless goal $391 session (2 hours) $29 · event pack $792-hour session $35 · 3-session pack $95

What's included in a Trials of Osiris carry?

  • Two experienced PvP Sherpas in your three-player fireteam.
  • A passage plan before the first match, matched to your goal.
  • A quick loadout check for the current maps, with artifacts disabled.
  • Live callouts for lanes, enemy positions, team shots and revives.
  • 3 wins on the 3-win session, or a run played toward seven wins with no losses on the Flawless goal.
  • A private order page with your plan, start time and status.
  • A 48-hour review window after the order is marked complete.
Three armored guardians standing before a gleaming golden lighthouse on a violet alien shoreline at dusk
The Lighthouse is the goal for most Trials players: seven wins reach it, and a true 7-0 opens the Flawless chest.

What's not included?

  • A Flawless or Adept guarantee. We play for the goal you chose, but results depend on real opponents.
  • Account access or piloting. We never sign in as you, so you must be available to play every match.
  • Specific weapon drops. Rewards come from Bungie's loot tables and focus pools, not from us.
  • Cheats, exploits, recovery or ban evasion. We do not offer or tolerate any of these.
  • Bypassing Bungie's requirements. Any account verification Bungie requires for Trials stays your responsibility.

Trials carry options explained: 3 wins or Flawless goal

OptionPriceWhat it aims forBest for
3-win session$19Three match wins on your cardWeekly reputation, engrams and practice without streak pressure
Flawless goal (7 wins, no losses)$39A run played toward a true 7-0 Flawless cardPlayers chasing the Flawless chest and Adept weapons

The 3-win session is the relaxed option: it is a fixed number of wins, so a loss along the way does not end the job. The Flawless goal is a focused attempt at the hardest result in the playlist. Because a single loss breaks a Flawless streak, we describe it as a goal rather than a promise, and your Sherpa will explain how the run is planned before you start. Our Trials of Osiris carry guide covers this in more depth.

How to prepare for a Trials of Osiris carry

  • Check that Trials is live. It runs Friday to Tuesday and pauses on Iron Banner weeks.
  • Make sure you can access Trials on your account, including any verification Bungie requires.
  • Update the game and launch it early so you are not waiting on a patch.
  • Test your microphone and headset and have Discord or party chat ready.
  • Bring a loadout you know, without relying on artifact perks, which are disabled in Trials.
  • Allow enough time: a Flawless goal run can take longer than a 3-win session.
  • Keep your password private. Nobody from Guardian Sherpa will ever ask for it.
Two teams of three armored silhouettes facing each other across a ruined violet arena with glowing gold lanes on the floor
Trials is a 3v3 elimination mode: lanes, positioning and team shots decide most rounds.

Is a self-play Trials carry safe for my account?

A self-play carry is the safer way to use any carry service, because you stay in control of your own account. You sign in yourself, you play every match, and nobody else holds your login. We never ask for your password.

That said, no provider can honestly promise zero risk. Bungie's terms and banning policy restrict some third-party services. On October 1, 2026 Bungie announced a large ban wave that grouped boosting services with cheating, account recovery and ban evasion, without saying which practices it actioned; our summary is in Destiny 2 Ban Wave October 2026. Bungie decides how it enforces its rules, so read its current policies before buying any service. Our account safety page lists what we will and will not ask for, and how to spot an unsafe boosting service explains the warning signs.

Who are Guardian Sherpas?

Sherpas are experienced Destiny 2 players who passed every step of our application process before taking a single job:

  1. Application: Bungie Name, platforms, the activities they want to run and their experience.
  2. Verified stat pages: public links such as trials.report, DestinyTracker or Bungie.net that must match the Bungie Name.
  3. Callout test: a written explanation of how they would teach an activity to a newer player.
  4. Admin review: stats, callouts and background are checked, sometimes with a short trial run.
  5. ID and tax verification: photo ID with a selfie and a W-9 or W-8BEN tax form.

Anyone with a history of cheating, bans, account sharing or recovery services is declined, and a Sherpa only sees Trials jobs if they proved Trials experience. Interested in running Trials with us? See become a Sherpa.

Trials carry pricing explained

The price on the product page is the price you pay: $19 for a 3-win session or $39 for a Flawless goal run. Voice comms, the passage plan and the loadout check are included. On your first order, the code WELCOME20 takes 20% off at checkout, once per customer, bringing the 3-win session to $15.20 and the Flawless goal to $31.20. You can cancel for a full refund until a Sherpa accepts, and you have 48 hours after completion to report a problem. Full terms are in the refund policy.

Destiny 2 PvP in 2026: what has changed for Trials?

Destiny 2 has been in maintenance mode since the Monument of Triumph update on June 9, 2026. There are no new seasons, but Trials of Osiris, Iron Banner and Competitive Crucible are all still live, and the rules set in June still apply.

  • Two passages: the Lighthouse Passage reaches the Lighthouse at seven wins even with losses; Adept weapons still need a true 7-0.
  • Map pools: each weekend can feature up to three maps, one drawn from each of three pools.
  • Bonus Focus Pools: weapons rotate through weekly pools rather than a single featured weapon.
  • Artifacts disabled in Trials and Competitive.
  • New loot: the Cruel Electrum armor set and Willful Hamartia, an Arc linear fusion rifle.
  • Iron Banner on a four-week cycle, which pauses Trials roughly one weekend in four.
Seven glowing gold tokens arranged in an arc above an armored guardian's open hand against a violet starfield
Seven wins in a row turns a Lighthouse Passage into a Flawless Passage.

The June sandbox changes also matter for your loadout: High Impact Auto Rifles and Lightweight Pulse Rifles lost damage and Special and Heavy ammo gains were cut by 33% in PvP. Read the details in Destiny 2 PvP balance 2026, check event dates in Iron Banner November 2026, and see ranked rewards in Competitive Crucible 2026.

Related guides

Frequently asked questions about Trials of Osiris carries

What is a Trials of Osiris carry?

A Trials of Osiris carry is a self-play session where you queue into Destiny 2's three-versus-three Trials playlist with two experienced PvP Sherpas and play on your own account. Your Sherpas call lanes, targets and timing on voice chat and play to win as a team. You can buy a 3-win session for $19 or a Flawless goal run aimed at seven wins with no losses for $39.

Do you guarantee a Flawless card?

No. Nobody can honestly guarantee a Flawless card, because every match is against real opponents and you are part of the team. The Flawless goal option means your Sherpas play the run with the aim of seven wins and no losses and stay focused on that goal. If you want a fixed number of wins without the pressure of a streak, the 3-win session is the better choice.

Is Trials of Osiris live this weekend?

Trials of Osiris runs from the Friday weekly reset to the Tuesday reset on weekends when Iron Banner is not active. On the current four-week cycle, Trials is expected on November 6 to 10 and November 13 to 17, 2026, with Iron Banner projected for November 17 to 24. Bungie can move dates, so always check the in-game Director. Our Trials news post tracks the current weekend.

Do I need to go Flawless to reach the Lighthouse?

No. Since the Monument of Triumph update, seven total wins on a Lighthouse Passage earn entry to the Lighthouse even with losses on the card. Adept weapons and the top reward tier still need a true seven-win streak, which turns the card into a Flawless Passage. Your Sherpa will help you pick the passage that fits your goal before the first match.

Do I have to give you my password?

No. Every Trials carry is self-play. You play on your own console or PC and your Sherpas join through a normal fireteam invite. We never ask for your Bungie, Steam, PlayStation or Xbox password and never log in as you. Bungie's own Trials requirements, such as account verification, still apply to your account, so check them before the weekend.

Can my account be banned for a Trials carry?

Self-play lowers the risk because nobody else signs in to your account, but no provider can promise zero risk. Bungie's terms restrict some third-party services, and its October 1, 2026 ban wave grouped boosting services with cheating, account recovery and ban evasion. Bungie decides how it enforces its rules, so read its policies and our account safety page before ordering.

Can I use my artifact in Trials of Osiris?

No. Since Monument of Triumph on June 9, 2026, artifacts are disabled in Trials of Osiris and Competitive Crucible, so plan your build without seasonal artifact perks. Your Sherpa can help you pick a loadout for the current maps and sandbox before you load in, which is often one of the most useful parts of the session.

What do I need for a Trials carry?

You need Destiny 2 up to date, access to Trials of Osiris on your account, a working microphone and headset, and Discord or in-game voice. Have a loadout you are comfortable with ready and allow enough time: a 3-win session usually needs a few matches, while a Flawless goal run can take longer depending on the opponents you meet.

What is the difference between a Trials carry and coaching?

A Trials carry focuses on getting wins with a coordinated team. Coaching focuses on improving your own play, with a coach reviewing your recordings and calling decisions while you play. Many players book coaching to learn lanes and trading, then queue with Sherpas once they feel more confident. Coaching costs $29 per hour or $75 for three sessions.

Can I cancel my Trials order?

Yes. You can cancel from your order page for a full refund to your original payment method until a Sherpa accepts. After that our team can still reschedule or refund if something goes wrong, for example if Trials is paused for an Iron Banner week. When the order is marked complete you have 48 hours to report a problem, as set out in our refund policy.

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