Destiny 2 coaching teaches you to clear content yourself. In a session your coach reviews your build, explains encounter mechanics and gives feedback while you play. A carry focuses on finishing an activity with guidance, while coaching focuses on building skills you keep.
Last updated: November 3, 2026. Written by the Guardian Sherpa Team.

What does a coaching session cover?
- A review of your build, weapons and loadout choices.
- A walkthrough of the activity's mechanics and roles.
- Live feedback on positioning, damage and communication.
- A short plan for what to practise next.
Who is coaching for?
Coaching suits players who want to learn an activity, prepare for a raid, dungeon or Trials, or improve their own play instead of only finishing a goal.
- Newer players who want to understand roles and callouts before joining a raid.
- Returning players who need to catch up on how builds and mechanics work now.
- Players stuck on one encounter who keep wiping and cannot see why.
- Competitive players who want feedback on positioning and decisions in Trials.

How is coaching different from a carry?
A carry gets you through an activity with a guide. Coaching teaches you why things work so you can repeat them. Many players start with coaching, then book a carry for the hardest encounters. Read how a carry works in our step-by-step guide.
| Coaching | Carry | |
|---|---|---|
| Main goal | Learn skills you keep | Finish a specific activity |
| Who plays | You, with live feedback | You, with a guided fireteam |
| Best for | Understanding mechanics and improving | Getting a completion when time is short |
| Price | from $29 | Varies by activity, for example raids from $45 and dungeons from $25 |
When to choose coaching first
Choose coaching if you plan to run the activity again with friends. A single clear explanation of a mechanic can save many failed attempts later, and the habits you learn carry over to other content.
When to choose a carry instead
Choose a carry if you only need a completion, for example a raid or dungeon clear for a weekly goal. You can still ask the Sherpa to explain mechanics as you go. The Trials of Osiris carry guide covers the competitive side.
How does coaching work on Guardian Sherpa?
Every session is self-play. You stay signed in on your own account, and a Sherpa joins you through a normal in-game fireteam invite. We never ask for a password, and you can cancel for a full refund until a Sherpa accepts your order.
What a coach does in the session
- Asks what you want to improve and what you have already tried.
- Reviews your build before the activity so the loadout supports the goal.
- Explains the encounter in plain language, then watches you play it.
- Gives specific feedback, such as where to stand or when to use an ability.
- Ends with a short practice plan you can follow without them.
What stays in your hands
You hold the controller the whole time. The coach advises and supports, but does not play for you or log in as you. That is the point of coaching: the improvement belongs to you.
What does good feedback look like?
Good coaching is specific and repeatable. Instead of "play better", a coach points to one change you can make on the next attempt. Here are the kinds of feedback you can expect.
Build and loadout feedback
Your coach looks at how your subclass, weapons and armor work together for the activity you chose. They may suggest swapping one weapon for a better fit or adjusting how you use an ability, and they explain the reason so you can make similar choices later. Because the game changes between updates, we rely on what you can see in your own screens rather than outdated lists.
Positioning and movement
Many failed attempts come from standing in the wrong place at the wrong time. A coach watching your play can point out where enemies focus fire, where cover is, and when to move. This is one of the fastest improvements for most players.
Communication and roles
Raids and dungeons run on clear callouts. Your coach teaches the short phrases fireteams use and explains each role, so you can join a group with confidence instead of guessing.
What might a practice plan include?
Every session ends with a short plan. It is deliberately small so you will actually follow it. For example:
- Run the same encounter twice and focus only on your starting position.
- Practise one ability timing until it feels automatic.
- Try the new weapon swap in an easier activity before bringing it to hard content.
The plan is yours to keep. If you want a follow-up, the three-session pack lets you check progress and move on to the next skill.
How do I get the most from each session?
- Arrive with a recent failure. It gives the coach something real to work on.
- Ask why. Understanding the reason makes the habit stick.
- Take notes. Write the two or three changes you want to remember.
- Be honest about your experience. Coaching is pitched to your level, so there is no benefit to pretending.
What should I prepare before the session?
The biggest preparation win is describing the problem precisely. "I keep dying during the damage phase because I stand in the wrong place" is much easier to coach than "I want to be better". If you can bring a recording of a failed attempt, even better, but it is not required.
What is and is not included?
| Included | Not included |
|---|---|
| Live feedback on your own account | Logging in to play for you |
| Build and loadout review | A guaranteed clear or win |
| Mechanics explanation and callouts | Unlimited extra time beyond the booked session |
| A short practice plan | Items or drops from activities |
How long should I plan for?
A one-hour session suits a single skill or one encounter. The three-session pack is better when you want to build a habit across several activities or follow up on the practice plan. Improvement varies by player and goal, so we state sessions as booked time rather than promised results. If you feel one hour was not enough, you can book another.
Is coaching worth it if I already know the basics?
Often yes. Experienced players frequently benefit from a fresh pair of eyes on small habits, such as how they use cover, when they swap weapons or how they handle add waves. Tell the coach your level on the order page and the session will skip what you already know and focus on the details that still cost you time.
What are the common mistakes in coaching?
- Bringing too many goals. One focus per session works best.
- Skipping voice chat. Live feedback is far slower when typed.
- Changing your build mid-session. Test one change at a time.
- Not practising afterwards. The plan only helps if you use it.
- Expecting a carry. Coaching is for learning, so if you need a completion, book a carry.
How do I book coaching?
Browse our services or use the contact page to describe what you want to learn. You can also open the Destiny 2 Coaching Session product page directly. Questions about safety are answered on the account safety page, and general questions on the FAQ.

Related guides
- How a Destiny 2 self-play carry works
- Destiny 2 raid carry guide
- Destiny 2 dungeon carry guide
- Destiny 2 exotic and catalyst guide
- Destiny 2 titles and seals guide
Frequently asked questions
How much does Destiny 2 coaching cost?
Coaching is from $29 for a one-hour session and $75 for a three-session pack at Guardian Sherpa. Sessions are live on your own account with voice chat, and you choose the activity or skill to work on. See the Destiny 2 Coaching Session page for current options.
What can a coach actually teach?
Build and loadout choices, encounter mechanics and callouts, positioning, damage rotations and communication. A good session ends with a short practice plan so the improvement sticks after the call.
Should I book coaching or a carry?
Book coaching if you want to clear the activity yourself afterwards; book a carry if you need the completion now. Many players do both: coaching for the mechanics, then a carry for the hardest encounter. See carry or coaching.
Do I need voice chat for coaching?
Voice chat is strongly recommended because live feedback and callouts work best when spoken. If you cannot use a microphone, tell us on the order page and a Sherpa will explain how they can adapt, for example with more written notes and a slower pace.
Can coaching prepare me for a raid, dungeon or Trials?
Yes. Many players use a session to learn an activity's roles and mechanics before attempting it with their own fireteam. We cannot promise a particular result, but you will leave with a clearer plan and specific habits to practise.
Do I have to share my Destiny 2 login?
For self-play orders, no. You stay signed in on your own account and you stay signed in on your own account and join our fireteam through a normal in-game invite. On self-play orders we never ask for your password, your email login or your platform credentials. Piloted orders need secure account access, shared only after payment through your private order page. Read the account safety page for the full policy.
Can I cancel my order for a refund?
Yes, up to the moment a Sherpa accepts your order. Until then you can cancel from your order page for a full refund to the original payment method. After a Sherpa accepts, the customer-side cancel option closes, but our team can still cancel, refund or reschedule if something goes wrong. See the refund policy.
How do I book and what happens next?
Pick the run type on the product page and check out. You get a private order page where you confirm your platform, Bungie name and a time window. A Sherpa accepts the order, you receive a fireteam invite at the agreed time, and you play the activity together. Afterwards you have a 48-hour review window. The step-by-step guide covers each stage.