Deep Stone Crypt is a six-player Destiny 2 raid set on Europa, added with Beyond Light.
Quick answer: Deep Stone Crypt is a six-player Destiny 2 raid released in November 2020 with Beyond Light. Its four boss stages, from Crypt Security to Taniks, rely on three clear roles: Operator, Scanner and Suppressor. A Guardian Sherpa carry lets you play your own account while an experienced Sherpa explains each encounter.
Last updated: November 3, 2026. Written by the Guardian Sherpa Team.

What is the Deep Stone Crypt raid?
Deep Stone Crypt launched on November 21, 2020 with the Beyond Light expansion. It is set in the Rathmore Chaos region of Europa and aboard the Morning Star in orbit, where the fireteam works to purge House of Salvation from the facility and stop Europa's destruction from a final contingency left by Clovis Bray.
It is a six-player raid with no matchmaking. Unlike many raids that share jobs loosely, Deep Stone Crypt asks players to take defined roles at each encounter, so clear callouts and an agreed assignment matter more than any single weapon.
Deep Stone Crypt at a glance
- Released: November 21, 2020, with the Beyond Light expansion
- Location: Rathmore Chaos on Europa, and the Morning Star in orbit
- Fireteam size: six Guardians, no matchmaking
- Enemies: House of Salvation and the Fallen
- Stages: Desolation crossing, then Crypt Security, Atraks-1, the Descent jumping puzzle, Taniks Reborn (Rapture) and Taniks, the Abomination (names vary by guide: confirm in-game)
- Power and difficulty: check the recommended power in the in-game Director
- Clear length: varies with the team; your Sherpa gives an estimate on your order page
Is Deep Stone Crypt in the weekly rotation?
Rotation trackers list Deep Stone Crypt in the November 2026 schedule, with a featured week on November 10. Rotation can change, so check the in-game Director and our weekly rotation post. Whether or not it is featured, you can still book a Deep Stone Crypt carry.

Raid management: how to run Deep Stone Crypt from start to finish
Use this checklist before the first encounter and between every attempt. The per-encounter steps follow in the encounter guide.
- Before you queue, check the team. You need six Guardians on voice chat. Confirm everyone can hear the caller and has updated the game. Ask who is new to Deep Stone Crypt so the caller can explain mechanics first.
- Set checkpoints and progress. Raids save a checkpoint after some encounters. Check the checkpoint message in-game after each encounter and make sure everyone has it before anyone leaves (exact checkpoint locations: confirm in-game).
- Agree roles for the first encounter. Name one main caller and one backup. Decide pairs, sides and who handles adds before anyone pulls. Use the role chart below as a starting point.
- Check loadouts and ammo. Bring a mix of add-clear and boss-damage weapons. Pick up heavy ammo before each damage phase, and tell the team if you swap weapons between attempts.
- Agree the finisher plan. Decide who spends a super, who uses heavy ammo and who holds back for the final stand or last damage window. Say it out loud so nobody spends a super early.
- Pace the run. After each encounter, stop for 30 to 60 seconds: loot, restock ammo, check everyone is ready and have the caller explain the next encounter. Do not pull until all six say ready.
- Run callouts the same way every time. One caller speaks, others answer with short repeats ('left, copy'). Use agreed names for positions and symbols, and stay quiet during timed moments unless you are the caller.
- Recover from a wipe. Stay calm. The caller says which step failed, the team changes one thing, and you try again. Do not change several roles at once, because then nobody knows what fixed it.
- Take breaks at the right time. Stop between encounters after a checkpoint, not in the middle of one. If someone must leave, tell the team first. They can rejoin through a fireteam invite once the checkpoint is held (confirm the checkpoint in-game before leaving).
Encounter guide
Deep Stone Crypt has a Desolation crossing, then four main encounters with a jumping puzzle between them. Each is a numbered list in play order, ending with the wipe recovery step. Our research for this raid rests mainly on one detailed walkthrough, and stage names differ between guides, so treat names and exact numbers as items to confirm in-game. Where our sources disagree or we could only confirm a detail from one guide, the step says to confirm it in-game.
1. Desolation
Goal: Cross the storm by bubble to bubble without freezing.
- Start: take a Pike or Sparrow and move together.
- Bubbles: go from heated bubble to heated bubble.
- Frostbite: Frostbite builds up outside a bubble, and ten stacks kill you. Return to a bubble before you hit ten.
- Naming: guides name this stage differently (one calls it the blizzard crossing). Confirm the name in-game.
- After a wipe: everyone returns to the start of the encounter (confirm in-game whether a checkpoint moved you forward), the caller names the step where it broke, and you reassign roles before pulling again.
2. Crypt Security
Goal: Hack the terminals with light and dark teams and a basement player.
- Start: two teams of three, one on the light side and one on the dark side. One player goes to the basement with the Operator augment.
- Scanner: the Scanner gets the information from the Vandal.
- Keypads: enter four correct keypads.
- Fuses: fuses glow one at a time, six in total.
- Servitors: Sentinel Servitors disable terminals. Kill them.
- Basement: after a few minutes, the basement is purged with fire. Leave in time.
- After a wipe: everyone returns to the start of the encounter (confirm in-game whether a checkpoint moved you forward), the caller names the step where it broke, and you reassign roles before pulling again.
3. Atraks-1
Goal: Find the real replicant and remove the debuff.
- Start: three players go to space and three stay in the Crypt.
- Scanner: the Scanner finds the replicant highlighted yellow. That player gets the Replication debuff, and has 40 seconds to live.
- Operator: the Operator shoots the debuff off the head at the airlock keypad.
- Repeat: eight debuffs in total.
- Last stand: eight replicants in space. Kill them.
- After a wipe: everyone returns to the start of the encounter (confirm in-game whether a checkpoint moved you forward), the caller names the step where it broke, and you reassign roles before pulling again.
4. The Descent
Goal: Cross the jumping puzzle.
- Start: the team gathers at the edge.
- Jump: move through the puzzle one section at a time.
- Callouts: call each platform or hazard before the next player jumps.
- After a wipe: everyone returns to the start of the encounter (confirm in-game whether a checkpoint moved you forward), the caller names the step where it broke, and you reassign roles before pulling again.
5. Taniks Reborn (Rapture)
Goal: Deposit cores after stuns and keep radiation off.
- Start: assign Scanner, Operator and Suppressor roles. There is no damage phase in this fight.
- Radiation: ten stacks of Radiation kill the carrier.
- Stun: deposit cores only after a stun.
- Augments: an augment is disabled after deposits, with a 45-second lockout.
- Final run: Taniks chases the team.
- After a wipe: everyone returns to the start of the encounter (confirm in-game whether a checkpoint moved you forward), the caller names the step where it broke, and you reassign roles before pulling again.
6. Taniks, the Abomination
Goal: Collect cores and deal damage.
- Start: teams of two at each corner. Six buckets.
- Deposits: four core deposits.
- Operator: frees the purple force field within about 20 seconds.
- Suppressor: stuns from three drones.
- Damage: the damage phase starts after the fourth deposit.
- Final notch: a damage check.
- After a wipe: everyone returns to the start of the encounter (confirm in-game whether a checkpoint moved you forward), the caller names the step where it broke, and you reassign roles before pulling again.
Fireteam roles and loadout for Deep Stone Crypt
Deep Stone Crypt is built around three jobs: Operator, Scanner and Suppressor, with raid armor mods that boost each. You do not need those mods, but you should know which job is yours before every encounter.
Rotating roles also helps you learn the raid. The best teams make sure each player has done every job at least once.
- Add clear: a weapon that handles Fallen and Servitor waves quickly.
- Boss damage: a heavy or special weapon you know well, ready for each damage window.
- Mods: the raid mods for Operator, Scanner and Suppressor are optional but helpful.
- Survivability: bring a build with some resilience for radiation and cold.
- Ammo: bring a mix of ammo types and check reserves between encounters.
How do I prepare for Deep Stone Crypt?
- Update the game and check the recommended power in the in-game Director.
- Bring weapons for different damage needs and a build you know well.
- Use a headset so you can hear callouts.
- Decide on Operator, Scanner and Suppressor assignments.
- Practice the callout words for symbols and bins.
- Turn on two-factor sign-in for your account.
Common Deep Stone Crypt mistakes
- Starting damage before the Scanner finishes the call.
- Staying too long in radiation or outside shelter bubbles.
- Letting a single player carry every core.
- Not designating a backup Suppressor.
- Using different words for the same symbol or bin.
- Entering a fight before the Scanner, Operator and Suppressor are assigned.
Deep Stone Crypt rewards and triumphs
According to the Destiny wiki, Deep Stone Crypt loot includes the exotic rocket launcher Eyes of Tomorrow, legendary weapons Heritage, Succession, Posterity, Trustee, Bequest and Commemoration, and the Legacy's Oath armor set for all three classes. Exotic cosmetics include the No Love Lost ghost shell and the Retrocausality sparrow.
The raid also offers the Operator, Scanner and Suppressor armor mods and emblems such as Crypt Reawakened. The Cryptic Legacy shader is listed as a reward for finishing with no fireteam deaths, which is the same goal as our flawless-goal run, though we cannot guarantee it. Drops are random, and we have not verified a seal for this raid, so check Triumphs in-game.

How does a Deep Stone Crypt carry work?
A Guardian Sherpa carry is self-play: you play your own account, and an experienced Sherpa joins your fireteam and guides you through every encounter. You order the Deep Stone Crypt raid carry, confirm your platform, Bungie name and a time window on a private order page, and a Sherpa accepts the order. You can cancel for a full refund until a Sherpa accepts. At the agreed time you receive a normal in-game fireteam invite and the run begins, with callouts and explanations before each encounter.
On self-play orders we never ask for your password, your email login or your platform credentials. Piloted orders need secure account access, shared only after payment through your private order page. Because you stay signed in on your own account, you also keep every drop the game gives you. Afterwards you have a 48-hour review window to tell us how the run went.
What is included
- A guided, self-play run of the raid with an experienced Guardian
- A private order page for scheduling and updates
- Callouts and plain-language explanations for each encounter
- Your choice of a full clear (from $35) or a flawless-goal run (from $70)
- A 48-hour review window after the run
What is not included
- Anyone playing your account for you, and any request for your password
- A promised completion time, since time depends on the team and the encounters
- A guaranteed flawless result, because we play toward the goal but cannot guarantee in-game outcomes
- A guaranteed drop, because loot is random
- Services for other activities, which are separate products in the full catalog

What is a flawless run?
A flawless run is one finished without a death. We play toward that goal but cannot guarantee in-game results. Deep Stone Crypt lists a no-deaths shader, and its role-based design suits a flawless goal when everyone rehearses their job.
Is a carry safe for my account?
Self-play carries less risk than services that log in for you, but no provider can promise zero risk. Turn on two-factor sign-in for your account and read our account safety page.
More raid guides
- Raid carry guide
- Last Wish
- Garden of Salvation
- Vault of Glass
- Vow of the Disciple
- King's Fall
- Root of Nightmares
- Crota's End
- Salvation's Edge
- The Desert Perpetual
Deep Stone Crypt pairs well with Vault of Glass for another role-based raid, or Vow of the Disciple if you want a newer challenge. New to carries? Read how a self-play carry works, browse the full service catalog and see the FAQ. Check which raids are in rotation in our weekly rotation post.
Frequently asked questions
How much does a Deep Stone Crypt carry cost?
A Deep Stone Crypt self-play carry is $35 for a full clear and $70 for a flawless-goal run (no deaths) at Guardian Sherpa. Prices are shown before checkout, there are no hidden fees, and the WELCOME20 code takes 20% off a first order. See the Deep Stone Crypt carry page for the current price.
How long does a Deep Stone Crypt run take?
Time varies with the team, how many encounters are new to you and whether you choose the flawless goal. Your Sherpa gives an estimate on your order page before the run starts and explains each encounter as you go, which adds a little time but saves wipes.
What power level do I need for Deep Stone Crypt?
Check the recommended power shown in the in-game Director for Deep Stone Crypt and bring a character at or near it. Your Sherpa checks your character before the run and can suggest a quick power catch-up if you are under the recommendation.
Do I have to share my Destiny 2 login?
For self-play orders, no. You stay signed in on your own account and you stay signed in on your own account and join our fireteam through a normal in-game invite. On self-play orders we never ask for your password, your email login or your platform credentials. Piloted orders need secure account access, shared only after payment through your private order page. Read the account safety page for the full policy.
Can I cancel my order for a refund?
Yes, up to the moment a Sherpa accepts your order. Until then you can cancel from your order page for a full refund to the original payment method. After a Sherpa accepts, the customer-side cancel option closes, but our team can still cancel, refund or reschedule if something goes wrong. See the refund policy.
How do I book and what happens next?
Pick the run type on the product page and check out. You get a private order page where you confirm your platform, Bungie name and a time window. A Sherpa accepts the order, you receive a fireteam invite at the agreed time, and you play the activity together. Afterwards you have a 48-hour review window. The step-by-step guide covers each stage.
What are the encounters in Deep Stone Crypt?
Deep Stone Crypt has a Desolation crossing, then Crypt Security, Atraks-1, the Descent jumping puzzle, the Taniks Reborn (Rapture) fight and the final fight with Taniks, the Abomination. Stage names differ slightly between guides, so confirm them in-game. Each boss stage uses roles such as Operator, Scanner and Suppressor.
Is Deep Stone Crypt in the current raid rotation?
Rotation trackers list Deep Stone Crypt in the November 2026 schedule, with a featured week on November 10. Rotation can change, so check the in-game Director and our weekly rotation post. Whether or not it is featured, you can still book a Deep Stone Crypt carry, and your Sherpa will confirm the schedule on your order page.